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Warp last won the day on November 21 2018

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176 The Beast

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  1. To be more precise, getting 5 or 10 is 8/52, and then getting the other card is 4/51, and (8/52)*(4/51) is about 0.012, or about 1 in 83. Getting 10/5 more than twice in a single game isn't at all unusual. (There's also cognitive bias involved because you pay attention to when you get it and don't think much about the games where you don't. Thus you get the false impression that it happens more often than it does.)
  2. You do realize that pros fold the vast majority of their hands? Watch some pro poker some time. In a table of, let's say, 8 players, if you see more than three players going post-flop, that's a real rarity.
  3. You are getting a reward (in this case potentially up to 360K, plus loot) for playing against ostensibly weaker player. So yes, it being a risk is justified.
  4. So if you know what a motherboard is, then please explain exactly which "motherboard components" are required for PS4/XboxOne/PC crossplay, which aren't already on those motherboards, and why exactly. And why are these "motherboard components" currently stopping crossplay from being possible.
  5. So why does it seem to affect only some people but not others? I don't see an unusual amount of bad beats.
  6. The problem is not the amount of responses and engagement. The problem is that you tend to spout complete nonsense when it comes to technical stuff. "Motherboard components" have absolutely nothing to do with inter-console crossplay or syncing accounts between consoles. It's a complete non-sequitur out of left field. It doesn't exactly help that you said, and I quote, "they would need to share proprietary software including motherboard components", as if "motherboard components" were software. Do you even know what a motherboard is?
  7. Dude, stop that already! For your own sake. You are embarrassing and making a fool of yourself again and again. You have absolutely no idea what you are talking about.
  8. Yes, I'm sure that they deliberately programmed it like that, just to annoy you.
  9. And thus it cannot win? You have a very strange way of interpreting probabilities.
  10. Warp

    Crazy Rep

    Not really a programming error, but a design error. When you refill people's table items, you get rep. At one point people started noticing that the amount of rep they got from refilling the entire table was quite large, and more than compensated the chips spent on it, so people started spamming table refills. Depending on which stage they were in your faction, they could get over a dozen levels during a single game like that, because of the sheer amount of rep from the refills. This got completely out of hand alongside the uncapping of levels. Previously a level of like 300 was rare, and meant you had played the game for quite a long time. Suddenly people started getting 300 levels in one single day, and levels of 1000 and 2000 became common. The level number suddenly meant nothing. The developers later adjusted the rep you get from table refills, so it has toned down this soft abuse quite a lot.
  11. And we should just take your word for it? But at least you are being quite original. Normally people whine about losing to bad beats. People rarely whine about bad-beating others.
  12. I have used VT-220 terminals myself in the 90's, to interact with Unix servers (usually of the DEC Alpha kind), so it's not like I have no idea what you are talking about. "BTW Unreal Engine refers to itsself as a screen loading system" Seriously, dude. That page is about loading screens. The thing that's shown while the game loads its data. That's a library for UE that makes it easier to show loading screen. By a third-party. It has absolutely nothing to do with what "Unreal Engine refers to itself as", or anything that you have written so far.
  13. I really, honestly hate sounding like a complete jerkass, but man... I have said this to you in other threads as well: You are just spouting random technical words with basically zero understanding of what they mean, or whether they make any sense. Firstly, you keep using "screen management system" as if it were some kind of established term. It doesn't really mean anything. Secondly, Unreal Engine is not a "screen management system". It's a game engine. Internally it uses various system APIs to interact with the hardware. (On Windows platforms it generally uses DirectX to deal with almost all hardware. Most prominently the graphics hardware, of course, but also with sound hardware, input devices, and so on. It may also nowadays be configured to use Vulkan for graphics instead. On other platforms it typically uses OpenGL for graphics, or whatever is the commonly supported API in that particular platform, and other system-specific APIs for other hardware eg. for sound and input devices. The implementation of all these APIs is provided by the operating system, and its various device drivers.) Of course being able to use the graphics hardware and other such hardware is just a part of what a game engine like Unreal Engine does (it does a boatload more). Thirdly, machine code is not run on a "motherboard". I wonder if you even understand what a motherboard is.