Update 24.388.006 Now Available on Steam – Includes Quality of Life Improvements


ClearConscious

Greetings! We’re happy to announce that our latest patch for Steam is now available. This update includes several quality of life improvements, and fixes around 250 bugs in total. Keep in mind that these patch notes don’t include everything, so if you notice anything that didn’t make it in the patch notes let us know in the comment section.

Also, if you register on this site with a valid Steam ID we will credit your account 1,000 free chips.

Everybody loves free chips, right?

Stability:

  • Fixed an issue where the game may freeze when other players enter and leave either a lobby or a Ring Game; games are automatically ended when there is only one player left at the table.
  • Fixed bug disallowing you to start a single player game 
  • Added check to make sure player exists before allowing them to purchase
  • Added countless fixes and polish to The Deck tutorial - Give it a shot if you haven't!
  • Fixed other instances of crashing

 

UI/Art:

  • Added Gender Icons to clothing so you can distinguish what's being rewarded to you during level up
  • We now show the all-in action icon when blinds put player all-in
  • Fixed instances of table standings displaying incorrectly
  • Changed boss bartender priority so that it always shows up in the intro
  • Removed "Sandwich Making" animation
  • Made the Tourist Tea icon pink to match the mesh
  • Fixed display bug with rank in prestige menu
  • Fixed flickering in various environments and menus
  • Lobby buttons no longer scoot down the screen when you click on them
  • Various localization fixes
  • Fixed not hiding matinee avatar standing in t-pose in background
  • Fixed issue with randomizing disabled features in avatar creator
  • Disabled ear morphs and hair for certain headwear 
  • Adjusted pivots on weapons to de-conflict with Biker Bar.
  • Implemented UI fixes to address confusion over Underground mode Chip and Rep rewards 
  • Fixed hang waiting for winning animations to finish 
  • Emotes now speed up when another action is trying to play 
  • Fixed nameplates hanging around after not having enough chips to complete a table refill 
  • Fixed weird scroll-box behavior 
  • Fixed many text boxes so they now scale text appropriately
  • Allow emotes to interrupt other emotes 
  • Added in new animations and polished existing ones
  • Avatar no longer puts down deck when all-in and no more betting 
  • Updated deal idle animations to fix issue with prop location.
  • Fixed clipping bugs with full beard and English mustache
  • Pass on Metal Blades to brighten in the store, reduce chrome look.
  • Fixed store minimizing when invoked immediately after the user's turn
  • Fixed bug where male long sleeve outfit and bracers intersect
  • Fixed bug with the mayor's neck clipping his collar
  • Fixed the Daily Cut timer not disappearing correctly
  • Polish art pass on buttons
  • Fixed clipping issues with medium messy hair and hats
  • Fixed issue where client would try to show emotes menu when emotes aren't allowed
  • Fixed not hiding matinee avatar standing in t-pose in background
  • Fixed issue with randomizing disabled features in avatar creator
  • Disable ear morphs and hair for certain headwear 
  • Adjusted pivots on weapons to de-conflict with Biker Bar.
  • Implemented UI fixes to address confusion over Underground mode Chip and Rep rewards 
  • Fixed hang waiting for winning animations to finish 
  • Emotes now speed up when another action is trying to play 
  • Fixed nameplates hanging around after not having enough chips to complete a table refill 

 

Gameplay/Functionality:

  • Players now have the option of spectating after busting out of a tournament
  • Clicking the in-game shop button now transitions you directly between shop and table
  • Highest level player now always deals the high card
  • Removed all traces of Dry Cleaning feature
  • Fixed an issue where at max level of any affiliation, the remaining hands of any equipped table item still continues to be used
  • Fixed an issue where REP earned from gifting during a game isn't applied until the game is restarted
  • Fixed an issue with viewing profiles with a mouse and keyboard 
  • Fixed issue with tracking of "Muck it" challenge 
  • Fixed issues with REP bonus being rewarded incorrectly for events
  • Fixed an issue where the RAM becomes un-selectable if the user is navigating through the shop when its their turn to act
  • The scroll wheel is now enabled on store front featured items
  • Implemented new Freeze Frame timing system across all levels.
  • Fixed slight t-pose when checking when ram becomes fully active.

 


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I think ranked tournaments would be great 18 players max since or even more also ranked should have no limit so should casual  great too!! I also think having categories such as pot limit no limit 9 players 6 players ranked or untangled would be really awesome 

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Think it would be great if you didn't give lower levels good hands just to keep them interested in the game, I play tournaments and ring games and every time I enter one I see low levels under 20 with 40+k at a 5k ring game, they go all in with a 2 and a 3 against pocket aces and get called from the flop yet nothing will come out for the player with higher cards, instead it'll throw out another 2 3's or twos or give the lower hand a straight purely because of their ranking, this isnt fair to player's of a higher ranking that they have to lose just so the game can keep the new players playing by consistently giving them winning hands.

Edited by ConorNinety7
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