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ClearConscious

New Quality of Life Update for Xbox One & PS4

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We've released a brand-new update for Prominence Poker on Xbox One & PS4.

Check out the list of changes below:

  • Adjusted loot case chip rewards and upgrade prices to match store prices.
  • Upgraded loot cases will never award duplicate items or nicknames.
  • Ranked tournament rating calculations are now based upon relative tier instead of precise relative rating.
  • The winner close up at the end of a hand is now shown only if the hand is interesting enough.
  • There are now roughly triple the number of win/lose reaction animations.
  • Some improvements to the nickname screen to make it more usable.
  • Lobbies now show a background image representing the chosen venue.
  • "Waiting for next hand" is now shown when you join a ring game in progress.
  • Fixed a bug that caused the bankroll shown while at the table to not immediately reflect the chips earned from a challenge.
  • Fixed a bug that caused the community cards in the HUD to get stuck showing the previous hand's cards until new cards are dealt.
  • Fixed a bug that caused the daily cut timer to be inaccurate and misleading.
  • Fixed a bug that caused the daily cut spinner sound to repeat forever.
  • Fixed various cosmetic bugs in the shell.
  • Many bug fixes to reduce server disconnections and improve stability.
  • Fixed a bug that caused your bankroll not to reflect your ranked tournament chip rewards immediately after claiming them.
  • REP received from sending gifts to other players used to be random. Now it's 10% of the gift purchase price. For example, if you buy a gift for someone for 150,000 chips you will receive 15,000 rep.
  • Fixed a bug that caused some instability during ranked tournament matchmaking.
  • The all-in close up is now shown for everyone at the table, not just for the player going all-in. However, it is only shown when the situation is interesting enough, which is not very often in practice.

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6 hours ago, ClearConscious said:

Ranked tournament rating calculations are now based upon relative tier instead of precise relative rating.

can you explain what you mean by this in more detail?

and can you also provide an explanation on how matchmaking works for ranked games?

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I must acknowledge that minimizing the winner close ups is a welcomed change. I like the close ups, but I realize that the uncontested close ups, specifically, are unnecessary.

The new reaction animations are nice also. 

Great job!!! 

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