Greetings, Sharks! We’re happy to announce that a new update is available for Prominence Poker, which includes bug fixes and the addition of Quick Play.
A Quick Play option is now available for people looking to get into games faster. This option uses the default buy-in value stored in your Game Options to search for a match with as little as 1 button press. To increase/decrease the percentage of your bankroll used for Quick Play! Please visit your Game Options menu. Stability/Functionality
Fixed a bug where players would get stuck in the lobby screen and were unable to enter a game Fixed a bug where ranking up within a affiliation would cause the game to freeze Fixed a bug where the player never loaded into a multiplayer game when they left and rejoined the same game before the hand ended Fixed a bug where hole cards were being displayed immediately after the first time entering a game Fixed some additional instances of server disconnects  
Fixed multiple areas of the game that had no highlight or selection SFX. Fixed multiple sound issues within the Game Options menu Fixed sound effect issues within the leaderboards, lobby, and other miscellaneous menus Fixed a bug where sound effects were still audible when the audio was set to mute Fixed a bug where venue sounds were heard in the ranked lobby UI
Fixed a bug where the button icons in the UI would be for a Steam Controller, when using a gamepad Fixed a bug where sale items on discount wouldn’t appear when viewing directly in the shop Fixed a bug where incorrect cards were shown in the HUD We’ve applied a fix that we believe has helped resolve the RAM issue the community has been reporting, please let us know if this issue has been resolved for you Fixed a bug where the selectable area for starting a ranked game was much smaller than the UI when using a mouse Fixed instances of duplicate bundles being observed during a sales period Fixed a bug where the player info UI on the Pause Menu disappeared after navigating to the challenges menu Fixed a bug with the UI highlighter in the Nicknames menu Fixed a bug where the refill table pop-up was carried to the result screen Fixed a bug where the new blind amount wouldn’t display when blinds increased Gameplay
Fixed a bug where some daily bounties did not appear Fixed a bug where the “End Your Hand With a High Card X Times” was missing Fixed a bug where the tournaments pot stack model wasn’t correct in some instances Fixed a bug where the Chip & Bet stack models in tournaments didn’t update appropriately when 5 or less players started a game Fixed a bug where the “Bully”, “Dealt In” & “Winning Streak” challenges were awarding players with the incorrect amount of REP Text
Some localization fixes Fixed some text issues within the Shop
Meet the Team is a regular feature in which we interview members of the Pipeworks team working on Prominence Poker to give you a brief introduction to the people working behind the scenes to maintain and improve your favorite poker game. Today, our subject is Geoff Rich, Art Lead.
Can you give us your name and title?
I am Geoff Rich, and I am the Art Lead on Prominence Poker.
Where are you from, and how long have you been working in games?
I was born and raised in the Pacific Northwest, and I’ve been with Pipeworks for a little over six years. I’ve been working professionally in the games industry since 2006.
What have you worked on in the past that people might know?
Before Pipeworks, I worked as a contract artist for a number of different clients. Some of the big ones were for Gearbox on Borderlands, Aliens: Colonial Marines, and Brothers In Arms: Hells Highway, and for Microsoft on Kinect Adventures.
Can you tell us what you do on the Prominence Poker team?
As the Art Lead, my job is to oversee all aspects of art production and the visual style for Prominence Poker. I work directly with the studio Art Director at a high level to set the visual style and quality bar for the project and manage a team of talented Character Artists, Animators, UI, and Environment Artists who do all of the hard work to make the game look great. I also work directly with the Leads in the other departments to ensure they get everything they need from the Art Department, and that my Artists get everything they need from the other departments.
What makes you passionate about working on Prominence Poker?
The Art team here at Pipeworks is incredibly talented and tight knit. Getting to work with these folks every day is a pleasure, and we’ve really made the development on Prominence Poker our own -- which is something anyone would be excited to continue working on.
What would you like to tell players about the future of Prominence Poker?
I’m really proud of all the work our team has put into Prominence Poker, but there’s plenty of room to expand the world of Prominence and the games we play within it. We love to hear what keeps bringing you guys back to the table and that feedback regularly enters into our development discussions and meetings, so be sure to let us know what you love, and what you’d like to see next!
Meet the Team is a regular feature in which we interview members of the Pipeworks team working on Prominence Poker to give you a brief introduction to the people working behind the scenes to maintain and improve your favorite poker game. Today, our subject is Mike Kruse, Senior Producer.
Can you give us your name and title?
My name is Mike Kruse and I am a Senior Producer. Been here at Pipeworks for six years now.
Where are you from, and how long have you been working in games?
I am originally from the Bay Area in California. I started working in games in the early 90’s as a tester at the original Atari Games. Yup, that’s a long-@$$ time ago! I even have credits on some 8-bit console games, so you know I have seen a lot.
What have you worked on in the past that people might know?
I have worked on a wide variety of games in many different roles, but I will just list projects that I have either worked on in QA or as a Producer: Prominence Poker, World Series of Poker: Full House Pro, The Sims 2 Console, Gauntlet: Dark Legacy, San Francisco Rush: Extreme Racing, Primal Rage, Dr. Muto, and R.B.I. Baseball 4, to name a few.
Can you tell us what you do on the Prominence Poker team?
My role is to organize and track progress of the team against budget and schedule, and to ensure a timely, high-quality delivery at each milestone – and anything else that needs to get done! I am the administrator, and the interface between everything and the team. Sounds important, right?
What makes you passionate about working on Prominence Poker?
I have a very talented team. We are doing big things with very few people, and there is a level of passion about this Pipeworks-born game that keeps us motivated.
What would you like to tell players about the future of Prominence Poker?
I would like to tell them that we have only just begun! There are so many features and directions we can go with this game that the sky is the limit. We want to know what our users want to see!
We are absolutely flattered to have been awarded "Best Card & Board Game" of 2016 by the TrueAchievements community!
Instead of simply patting ourselves on the back though, we'd like to thank all of you for making this possible. We've said from day one that Prominence Poker is a collaboration between our developers and our players, and without your honesty, insightful feedback, and attention to detail, our game wouldn't be nearly as good as it is today. 

That said, our best days are still ahead of us. Prominence Poker is a growing, ever-evolving game, and if you like what you've seen so far, we encourage you to stay tuned. We've got big plans for the future, and we look forward to hearing your thoughts as we continue to build the best poker game available!
Prominence Poker has made some incredible strides since our Closed Beta in April with frequent updates that included tons of new features, bug fixes, and tweaks that helped us understand what you, the player, really wanted. It wasn’t always easy, but this has been an incredibly rewarding experience for the entire development team at Pipeworks. 

Believe us; we couldn’t have done it without you. 

We are happy to announce that today Prominence Poker is exiting Early Access and officially launching on Steam; giving thousands of new players their first look into the world of Prominence. 

While our path in Early Access is coming to an end we will continue to support the game with additional patches that add new features, tweaks, and fixes in 2017. 

Our journey to keep expanding what we believe is the best poker experience on Steam is far from finished, and we hope that you will continue to follow our developments as we move into 2017 and beyond. 

See you at the tables! 

The Prominence Poker Team 
Today is the big day for Prominence Poker! At long last, we’re thrilled to announce that our much-anticipated update is now available to download on Xbox One & PlayStation 4. This update brings a ton of new features to Prominence Poker and lays down a great foundation for the game going into 2017. Many thanks go out to the community for all their support, patience, and feedback since launch; we couldn’t do it without you!
Big Updates
        The Spades Affiliation o   New Venue: Motherland Meats
o   New Underground content
o   New Rewards
        Affiliation Rank 4 o   50 additional levels per affiliation
        Ranked Games o   Ranked Rewards
o   Ranked Seasons (1 calendar month)
o   Ranked Leaderboards
o   Ranked Nameplates
        New Achievements
Notable Changes
         Daily Cut Reward values have been increased 5X          New Shop Items (including holiday specific items)          All Shop Items will have their unlock levels removed and can be purchased at level 1
Bug Fixes
Fix Summary
         Various crash bugs have been fixed          Various disconnection bugs have been fixed          Fixed localization bugs          Various fixes have been made to the UI, including the Radial Action Menu (RAM) Notable Fixes
        Fixed a bug where joining the game through the friends list after the friend had left triggered a pop-up and prevented the player from joining the game         Fixed a bug where the game would enter an unresponsive state for an extended period of time when the player exited a tournament during an all-in situation         Fixed a few issues with voice chat in which certain conditions prevented people from using it         Fixed a bug that caused players to force check/fold         Fixed an instance where voice communication would persist outside of the game in some instances
Terms of Use & Privacy Policy
Copyright 2016 © Prominence Poker | All Rights Reserved
505 Games and the 505 Games logo are registered trademarks of 505 Games s.r.l. All rights reserved. Prominence Poker is intended for players ages 18 and over. This site and game does not offer “real money gambling” or an opportunity to win real money or prizes. Any and all in-game winnings are virtual currency only, not be converted to real money. Any success in Prominence Poker does not imply future success at “real money gambling